Playstyle radar
20 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
20 gamesDamageStart here
Damage / min
560 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
419 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.8 vs 2.9
92 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1160 vs 940
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Deaths / min
0.16 vs 0.19
70 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 65 of 100, built on 3.3 epic monsters a game and 965 objective damage a minute. Damage trails at 23, with 17% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.