Playstyle radar
20 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.3 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.36 vs 0.26
87 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Damage / min
941 vs 693
96 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
498 vs 454
80 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 78 of 100, built on 25% team damage share and 888 damage a minute. Survivability trails at 24, with 0.30 deaths a minute.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.