Playstyle radar
24 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
24 gamesVisionStart here
Vision score / min
2.31 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
254 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
3.27 vs 0.98
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 58 of 100, built on 0.19 deaths a minute and 9% time spent dead. Damage trails at 22, with 275 damage a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.09, in your losses 2.25 · 12W 12L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 294, in your losses 255 · 12W 12L