Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kill participation
53% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Objective damage / min
195 vs 89
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Deaths / min
0.14 vs 0.22
93 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 82 of 100, built on 2.79 vision score a minute and 8.8 wards cleared a game. Aggression trails at 29, with 0% first blood rate.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.