Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
2.4 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
3.0 vs 1.5
100 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Turret plates / game
9.4 vs 5.7
100 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Vision score / min
2.82 vs 2.48
75 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 1.86 vision score a minute and 5.0 wards cleared a game. Damage trails at 20, with 12% team damage share.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.