Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
14 gamesDamageStart here
Damage / min
612 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Turret plates / game
10.3 vs 8.4
72 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Vision score / min
0.87 vs 0.74
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 71 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 23, with 589 damage a minute.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.