Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.13 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
723 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Vision score / min
0.95 vs 0.79
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.1 vs 0.3
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 59 of 100, built on 1.6 control wards a game and 1.09 vision score a minute. Aggression trails at 28, with 0.14 kills a minute.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.21, in your losses 0.11 · 34W 47L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.8, in your losses 0.8 · 34W 47L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 768, in your losses 631 · 34W 47L