Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.20 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.6 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
289 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
89 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 61 of 100, built on 2.3 epic monsters a game and 124 objective damage a minute. Vision trails at 22, with 1.5 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.98, in your losses 2.04 · 31W 33L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 1.6, in your losses 1.3 · 31W 33L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
This season, in your wins 347, in your losses 316 · 31W 33L