Playstyle radar
40 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
40 gamesFarmingStart here
CS / min
7.0 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
68.5 vs 73.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.00 vs 0.02 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.3 vs 0.7
79 of 100 against Gwen players, and it matters: the better half of Gwen mid laners wins 73% of games, the other half 33%.
Vision score / min
0.99 vs 0.70
100 of 100 against Gwen players, and it matters: the better half of Gwen mid laners wins 59% of games, the other half 47%.
Wards cleared / game
3.4 vs 1.8
93 of 100 against Gwen players, and it matters: the better half of Gwen mid laners wins 59% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 70 of 100, built on 504 objective damage a minute and 11.3 turret plates a game. Aggression trails at 36, with 0% first blood rate.
Among mid laners
Gwen mid laners with above-median CS a minute win 61% of games; below it, 44%.
In your wins 6.2, in your losses 6.5 · 20W 20L
Gwen mid laners with above-median CS at 10 min win 58% of games; below it, 48%.
In your wins 62.5, in your losses 60.9 · 20W 20L
Gwen mid laners with above-median control wards a game win 57% of games; below it, 51%.
In your wins 0.0, in your losses 0.0 · 20W 20L