Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Turret plates / game
5.6 vs 4.2
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
First blood rate
14% vs 7%
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Kill participation
56% vs 50%
82 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 57 of 100, built on 788 damage a minute and 20% team damage share. Survivability trails at 41, with 12% time spent dead.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
In your wins 10%, in your losses 13% · 12W 18L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.0, in your losses 0.9 · 12W 18L