Playstyle radar
34 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
34 gamesDamageStart here
Damage / min
638 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
409 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 24, with 614 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 627, in your losses 599 · 18W 16L
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 1.5, in your losses 0.3 · 18W 16L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
In your wins 430, in your losses 378 · 18W 16L