Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
last 60season308 games
What to work on
60 gamesDamageStart here
Damage / min
553 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
8% vs 10%
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.15 vs 0.21
84 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 78 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 15, with 574 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 734, in your losses 626 · 160W 148L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.4, in your losses 1.2 · 160W 148L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 10.0, in your losses 3.8 · 160W 148L