Playstyle radar
59 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
59 gamesAggressionStart here
Kills / min
0.22 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
658 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.14 vs 0.20
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
7% vs 10%
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Turret plates / game
5.5 vs 4.2
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 85 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 46, with 3% first blood rate.
Among junglers
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.24, in your losses 0.13 · 35W 24L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 684, in your losses 540 · 35W 24L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.4, in your losses 0.7 · 35W 24L