Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season118 games
What to work on
60 gamesDamageStart here
Damage / min
767 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
10.7 vs 8.3
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 1.48 vision score a minute and 4.1 wards cleared a game. Damage trails at 24, with 16% team damage share.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 507, in your losses 506 · 59W 59L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.13, in your losses 0.11 · 59W 59L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.0, in your losses 0.8 · 59W 59L