Playstyle radar
49 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
49 gamesAggressionStart here
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
259 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
405 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Control wards / game
2.6 vs 0.6
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 42, with 44% kill participation.
Among mid laners
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.23, in your losses 0.14 · 23W 26L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 455, in your losses 176 · 22W 25L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 429, in your losses 361 · 23W 26L