Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
180 vs 91
95 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Turret plates / game
8.1 vs 5.7
86 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Deaths / min
0.16 vs 0.22
84 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 79 of 100, built on 0.15 deaths a minute and 6% time spent dead. Vision trails at 39, with 5.1 wards cleared a game.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median first blood rate win 55% of games; below it, 50%.