Playstyle radar
22 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
22 gamesDamageStart here
Damage / min
547 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.11 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
85 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
First blood rate
22% vs 9%
87 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 45 of 100, built on 1.00 vision score a minute and 2.5 wards cleared a game. Damage trails at 10, with 542 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median kills a minute win 65% of games; below it, 35%.