Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season260 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
0.40 vs 0.28
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Damage / min
974 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Gold / min
508 vs 468
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 88 of 100, built on 26% team damage share and 1007 damage a minute. Vision trails at 37, with 2.1 wards cleared a game.
Among junglers