Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
7.5 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
8.8 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
403 vs 457 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
85 of 100 against Master+ Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 1.5 epic monsters a game and 414 objective damage a minute. Survivability trails at 32, with 13% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among top laners
Yone top laners with above-median CS a minute win 62% of games; below it, 39%.
This season, in your wins 7.8, in your losses 7.0 · 198W 202L
Yone top laners with above-median turret plates a game win 75% of games; below it, 29%.
This season, in your wins 11.6, in your losses 4.9 · 198W 202L
Yone top laners with above-median objective damage a minute win 74% of games; below it, 26%.
This season, in your wins 587, in your losses 237 · 198W 202L