Playstyle radar
11 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
2
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Control wards / game
2.4 vs 0.6
91 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 53% of games, the other half 46%.
Vision score / min
1.00 vs 0.86
72 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 52% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 79 of 100, built on 2.6 control wards a game and 1.04 vision score a minute. Farming trails at 4, with 5.2 CS a minute.
Among top laners
Gnar top laners with fewer deaths a minute than the median win 67% of games; with more, 30%.
Gnar top laners with above-median CS a minute win 57% of games; below it, 41%.
Gnar top laners with less time spent dead than the median win 64% of games; with more, 33%.