Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesVisionStart here
Control wards / game
1.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.46 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Objective damage / min
164 vs 89
92 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Epic monsters / game
2.3 vs 1.6
89 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Deaths / min
0.18 vs 0.22
71 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 80 of 100, built on 2.2 epic monsters a game and 208 objective damage a minute. Vision trails at 34, with 0.9 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 1.0, in your losses 0.9 · 38W 38L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 2.21, in your losses 2.07 · 38W 38L