Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season132 games
What to work on
60 gamesFarmingStart here
CS / min
7.0 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
740 vs 837 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
75.9 vs 82.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.4 vs 1.0
71 of 100 against Master+ Orianna players, and it matters: the better half of Orianna mid laners wins 76% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 32, with 1.0 solo kills a game.
Among mid laners
Orianna mid laners with above-median CS a minute win 52% of games; below it, 42%.
This season, in your wins 7.0, in your losses 7.0 · 68W 64L
Orianna mid laners with above-median damage a minute win 58% of games; below it, 37%.
This season, in your wins 754, in your losses 731 · 68W 64L
Orianna mid laners with above-median CS at 10 min win 52% of games; below it, 43%.
This season, in your wins 72.8, in your losses 73.6 · 68W 64L