Playstyle
14 games
Playstyle radar
14 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
669 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.4 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.17 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.6 vs 7.1
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Wards cleared / game
5.4 vs 4.1
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 66 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 17, with 0.19 kills a minute.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.