Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.6 vs 10.0
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
1008 vs 802
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 61 of 100, built on 809 damage a minute and 19% team damage share. Vision trails at 37, with 2.0 wards cleared a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.