Playstyle radar
22 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
1.4 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
560 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 66 of 100, built on 893 damage a minute and 23% team damage share. Farming trails at 31, with 5.4 CS a minute.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
In your wins 2.8, in your losses 1.2 · 12W 10L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 524, in your losses 243 · 12W 10L
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
In your wins 10%, in your losses 11% · 12W 10L