Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
62
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
16 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.6
88 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Objective damage / min
157 vs 93
82 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 69 of 100, built on 1.3 CC seconds a minute and 211 ally heal + shield a minute. Damage trails at 49, with 15% team damage share.
Among supports