Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.8 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.67 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1371 vs 857
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Gold / min
568 vs 427
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 97 of 100, built on 30% team damage share and 1267 damage a minute. Vision trails at 26, with 2.3 wards cleared a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.