Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
68
of 100
Damage
Damage per minute and share of the duo's damage
78
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
88
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2180 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
18 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
18 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1956 vs 1552
75 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
3.4 vs 2.1
87 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Team damage share
14% vs 11%
82 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 88 of 100, built on 60.7 immobilizations a game and 3.4 CC seconds a minute. Utility trails at 28, with 18 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.