Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.8 vs 3.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
5.6 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
264 vs 460 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 52 of 100, built on 0.21 deaths a minute and 11% time spent dead. Farming trails at 10, with 5.3 CS a minute.
Among top laners
Sett top laners with above-median solo kills a game win 60% of games; below it, 40%.
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with above-median objective damage a minute win 75% of games; below it, 25%.