Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.78 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Team damage share
22% vs 20%
72 of 100 against Master+ Aatrox players. Keep it; it is part of how the games get won.
CS at 10 min
7.9 vs 2.1
100 of 100 against Master+ Aatrox players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 66 of 100, built on 22% team damage share and 827 damage a minute. Vision trails at 28, with 0.2 control wards a game.
Among junglers
Aatrox junglers with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 0.83, in your losses 0.80 · 44W 30L