Playstyle radar
13 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
13 gamesVisionStart here
Control wards / game
2.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.34 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.30 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Strengths
Deaths / min
0.16 vs 0.22
81 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
78 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Kill participation
62% vs 55%
89 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 78 of 100, built on 0.17 deaths a minute and 7% time spent dead. Vision trails at 33, with 1.6 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.