Playstyle
55 games
Playstyle radar
55 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
47
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
92
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
17
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
55 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
18.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
23 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage mitigated / min
4779 vs 2642
96 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
13% vs 11%
70 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
14% vs 11%
88 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 92 of 100, built on 4779 damage mitigated a minute and 14% damage taken share. Control trails at 17, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 1.0 · 25W 30L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 17.8, in your losses 18.6 · 25W 30L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 2, in your losses 40 · 25W 30L