Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
38.3 vs 64.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.8 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.5 vs 0.9
100 of 100 against Emerald Sylas players, and it matters: the better half of Sylas mid laners wins 66% of games, the other half 34%.
Objective damage / min
897 vs 279
100 of 100 against Emerald Sylas players, and it matters: the better half of Sylas mid laners wins 72% of games, the other half 26%.
Deaths / min
0.12 vs 0.22
100 of 100 against Emerald Sylas players, and it matters: the better half of Sylas mid laners wins 69% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 73 of 100, built on 0.16 deaths a minute and 8% time spent dead. Farming trails at 43, with 6.4 CS a minute.
Among mid laners
Sylas mid laners with above-median CS at 10 min win 54% of games; below it, 45%.
Sylas mid laners with above-median solo kills a game win 62% of games; below it, 41%.
Sylas mid laners with above-median control wards a game win 52% of games; below it, 46%.