Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesAggressionStart here
Kill participation
39% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
1.68 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Utility
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Turret plates / game
7.2 vs 5.2
76 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 81% of games, the other half 26%.
Deaths / min
0.17 vs 0.22
75 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 72% of games, the other half 32%.
Epic monsters / game
1.7 vs 1.1
73 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 9, with 2.8 wards cleared a game.
Among supports
Alistar supports with above-median kill participation win 57% of games; below it, 47%.
Alistar supports with above-median vision score a minute win 57% of games; below it, 47%.
Alistar supports with above-median CC seconds a minute win 55% of games; below it, 49%.