Playstyle radar
49 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
49 gamesFarmingStart here
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
372 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.2 vs 0.7
91 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Kill participation
40% vs 36%
73 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 54 of 100, built on 0.22 deaths a minute and 10% time spent dead. Vision trails at 25, with 0.1 control wards a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
In your wins 5.6, in your losses 5.2 · 23W 26L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
In your wins 409, in your losses 334 · 23W 26L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
In your wins 0.18, in your losses 0.11 · 23W 26L