Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
52 gamesAggressionStart here
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
741 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
0.86 vs 0.72
86 of 100 against Gwen players, and it matters: the better half of Gwen mid laners wins 59% of games, the other half 47%.
Wards cleared / game
2.7 vs 1.9
75 of 100 against Gwen players, and it matters: the better half of Gwen mid laners wins 59% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 18, with 0.15 kills a minute.
Among mid laners
Gwen mid laners with above-median solo kills a game win 70% of games; below it, 43%.
In your wins 1.4, in your losses 0.6 · 24W 28L
Gwen mid laners with above-median damage a minute win 65% of games; below it, 40%.
In your wins 747, in your losses 640 · 24W 28L
Gwen mid laners with above-median kills a minute win 70% of games; below it, 35%.
In your wins 0.18, in your losses 0.12 · 24W 28L