Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for bot laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
606 vs 473
82 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Epic monsters / game
1.8 vs 1.4
80 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Kills / min
0.32 vs 0.27
73 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Marksman player among bot laners: vision peaks at 67 while aggression sits at 57, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners