Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season92 games
What to work on
60 gamesDamageStart here
Damage / min
1324 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.90 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Immobilizations / game
46.3 vs 26.4
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 69 of 100, built on 46.3 immobilizations a game and 91 heals + shields a minute. Damage trails at 36, with 1324 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1427, in your losses 1380 · 42W 50L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.43, in your losses 0.46 · 42W 50L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
This season, in your wins 0.83, in your losses 1.04 · 42W 50L