Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
14 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.5 vs 0.8
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Turret plates / game
14.8 vs 10.2
96 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Kills / min
0.28 vs 0.19
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 78 of 100, built on 69.2 CS at 10 min and 450 gold a minute. Vision trails at 44, with 0.2 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.