Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.3 vs 0.8
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
515 vs 406
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Vision score / min
1.08 vs 0.79
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 78 of 100, built on 1.38 vision score a minute and 5.0 control wards a game. Survivability trails at 25, with 16% time spent dead.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.