Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.5 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
399 vs 470 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
736 vs 1001 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
25% vs 10%
85 of 100 against Emerald Kindred players, and it matters: the better half of Kindred junglers wins 60% of games, the other half 50%.
CS at 10 min
18.0 vs 2.3
100 of 100 against Emerald Kindred players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 59 of 100, built on 0.19 deaths a minute and 10% time spent dead. Farming trails at 22, with 5.5 CS a minute.
Among junglers
Kindred junglers with above-median CS a minute win 72% of games; below it, 30%.
Kindred junglers with above-median gold a minute win 76% of games; below it, 25%.
Kindred junglers with above-median objective damage a minute win 83% of games; below it, 18%.