Playstyle radar
49 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
49 gamesVisionStart here
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.86 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
6.9 vs 4.4
98 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Epic monsters / game
3.5 vs 2.8
92 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Damage / min
860 vs 720
80 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 78 of 100, built on 3.5 epic monsters a game and 7.3 turret plates a game. Vision trails at 37, with 0.0 control wards a game.
Among junglers
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.0, in your losses 0.0 · 24W 25L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 0.95, in your losses 0.82 · 24W 25L