Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
396 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
568 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
7% vs 10%
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.16 vs 0.20
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Vision score / min
1.15 vs 0.93
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 79 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 35, with 706 damage a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.