Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
227 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 45 of 100, built on 2.5 solo kills a game and 0.22 kills a minute. Vision trails at 27, with 0.2 control wards a game.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.