Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
316 vs 369 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.20 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Kills / min
0.30 vs 0.17
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Damage / min
1117 vs 773
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Solo kills / game
4.0 vs 2.4
85 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 85 of 100, built on 32% team damage share and 1198 damage a minute. Survivability trails at 42, with 11% time spent dead.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.