Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.75 vs 2.58 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.8 vs 3.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.23 vs 0.14
100 of 100 against Swain players, and it matters: the better half of Swain supports wins 59% of games, the other half 38%.
Objective damage / min
223 vs 137
98 of 100 against Swain players, and it matters: the better half of Swain supports wins 72% of games, the other half 24%.
Deaths / min
0.19 vs 0.24
79 of 100 against Swain players, and it matters: the better half of Swain supports wins 69% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 80 of 100, built on 862 damage a minute and 22% team damage share. Vision trails at 13, with 0.6 control wards a game.
Among supports
Swain supports with above-median vision score a minute win 52% of games; below it, 44%.
Swain supports with above-median control wards a game win 52% of games; below it, 46%.