Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season281 games
What to work on
60 gamesDamageStart here
Damage / min
711 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 51 of 100, built on 0.87 vision score a minute and 2.2 wards cleared a game. Damage trails at 31, with 20% team damage share.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 764, in your losses 649 · 142W 139L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.21, in your losses 0.13 · 142W 139L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.9, in your losses 0.4 · 142W 139L