Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season143 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
3.8 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
3.4 vs 2.8
83 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Vision score / min
1.18 vs 0.97
75 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Control wards / game
4.5 vs 1.7
86 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 59 of 100, built on 1.03 vision score a minute and 2.6 control wards a game. Farming trails at 44, with 6.8 CS a minute.
Among junglers
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 13.8, in your losses 5.4 · 70W 73L