Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1145 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Kills / min
0.38 vs 0.24
99 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Gold / min
466 vs 429
79 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 72 of 100, built on 28% team damage share and 1063 damage a minute. Objectives trails at 34, with 0.6 epic monsters a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
This season, in your wins 0.8, in your losses 0.5 · 31W 32L
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 12%, in your losses 12% · 31W 32L
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
This season, in your wins 0.21, in your losses 0.27 · 31W 32L