Playstyle radar
55 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
55 gamesDamageStart here
Damage / min
238 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Vision score / min
2.56 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
6% vs 8%
97 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Epic monsters / game
1.9 vs 1.5
76 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 93 of 100, built on 0.12 deaths a minute and 6% time spent dead. Damage trails at 14, with 238 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 256, in your losses 218 · 28W 27L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.04, in your losses 0.04 · 28W 27L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.66, in your losses 2.46 · 28W 27L